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	<title>Free Games Online-Jocuri Free &#187; Placi Video</title>
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		<title>The Relevance Of DirectX 10.1</title>
		<link>http://www.freegamesonline.ro/hardware/placi-video/the-relevance-of-directx-101/</link>
		<comments>http://www.freegamesonline.ro/hardware/placi-video/the-relevance-of-directx-101/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 05:29:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Placi Video]]></category>
		<category><![CDATA[comparatii placi video]]></category>
		<category><![CDATA[placi video ati]]></category>
		<category><![CDATA[placi video nvidia]]></category>

		<guid isPermaLink="false">http://www.freegamesonline.ro/?p=526</guid>
		<description><![CDATA[The performance differences between ATI and Nvidia graphics cards are currently fairly tight and well-segmented—in other words, it’s easy for an enthusiast to hit a site like newegg.com with a budget in mind and, all else being equal, find the best card for the money. Case in point: you tell me you have $160, I’ll [...]]]></description>
			<content:encoded><![CDATA[<p id="header-news-titlebis" style="text-align: justify;">The performance differences between ATI and Nvidia graphics cards are currently fairly tight and well-segmented—in other words, it’s easy for an enthusiast to hit a site like newegg.com with a budget in mind and, all else being equal, find the best card for the money. Case in point: you tell me you have $160, I’ll tell you to get a GeForce GTX 260 Core 216 and cash in on the rebates. You tell me you can spend $180, I could tell you to grab a Radeon HD 4870 with 1 GB.</p>
<div id="news-content" style="text-align: justify;">
<div class="KonaBody news-elm">
<p> </p>
<p>But all else is not equal, so recommendations aren’t quite that cut and dry. Nvidia preaches the gospels of PhysX and CUDA, with an occasional verse about GeForce 3D Vision. ATI sings the hymns of DirectX 10.1 and Stream. Depending on which company you put your faith in, one of those two messages is going to sound a little sweeter.</p>
<p> </p>
<p>Right now, the two are in full-scale conversion mode, trying to get everyone they can to pitch in their tithing for a little gaming salvation. Just as PhysX and CUDA are starting to take hold with high-profile titles enabling support, so too are software developers paying more attention to DirectX 10.1.</p>
<p> </p>
<p>As a superset of DirectX 10, DirectX 10.1 includes a handful of quality-enhancing features that, in some cases, will run on DirectX 10 hardware, but at a performance hit. For instance, the Gather4 function fetches four samples (2&#215;2) where a DirectX 10 part would only be able to fetch one. The result should be more realistic shadow maps and better performance. The Stalker: Clear Sky demo lets us test that theory with a toggled check-box to enable or disable DirectX 10.1.</p>
<p> </p>
<p><span class="imgContent imgCenter"><img src="http://media.bestofmicro.com/8/Z/193427/original/image027.png" alt="" /></span></p>
<p> </p>
<p>Our first test pits all of the Radeon HD 4800-series cards in this story against each other, without MSAA for alpha-tested objects enabled. At 1920&#215;1200, performance is fairly similar across the board, with all test cases except the Radeon HD 4870 X2 demonstrating small gains by moving to DirectX 10.1.</p>
<p> </p>
<p><span class="imgContent imgCenter"><img src="http://media.bestofmicro.com/9/1/193429/original/image029.png" alt="" /></span></p>
<p> </p>
<p>We then turned on 4x MSAA for alpha-tested objects and re-ran the numbers, this time at 1680&#215;1050, in an attempt to maintain somewhat reasonable frame rates. This time, a majority of the test cases show DirectX 10.1 incurring a small performance hit. Is the performance tradeoff worthwhile? For that, we’ll need to make an image quality comparison from within the game itself.</p>
<p> </p>
<p><span class="imgContent imgCenter"><img src="http://media.bestofmicro.com/radeon-hd-4890,8-K-193412-13.jpg" alt="" /><span class="spipLegend" style="width: 375px;"><img style="margin-right: 3px;" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" alt="" width="15" height="20" /><span style="color: #114376;">Zoom</span></span></span></p>
<p> </p>
<p>Up top you’ll find the screen capture provided by ATI, right up against a wall, demonstrating that the DirectX 10.1 shadows are softer and arguably more realistic. I ran all over the opening area of the game trying to find a clear example of the difference made by DirectX 10.1 shadows and just couldn’t come up with an indisputable best-case scenario. Even by reloading saved points, it was impossible to generate the exact same scene twice. Nevertheless, given the option of enabling DirectX 10.1 and not seeing a significant performance hit, you might as well turn the feature on.</p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p>With the Game Developer’s Conference recently past, ATI had a handful of DX 10.1 titles to discuss during its briefing, besides Stalker. Tom Clancy’s HAWX looks like a fun title with DX 10.1 screen space ambient occlusion and accelerated Gaussian shadows. There were two other lesser-known titles, plus the UNiGiNE game engine, on which several upcoming titles are purportedly based.</p>
<p> </p>
<p style="text-align: justify;">As of right now, DirectX 10.1 isn’t making a huge impact, but because it will become a subset of DirectX 11, you can expect the extra features being enabled right now to work moving forward in Windows 7. The same couldn’t be said for the disruptive shift from DirectX 9/XP to DirectX 10/Vista.</p>
<table class="imgTab" border="0" align="center">
<tbody>
<tr>
<td class="imgContent"><span style="color: #114376;"><img title="DirectX 10.1" src="http://media.bestofmicro.com/radeon-hd-4890,9-C-193440-1.jpg" alt="DirectX 10.1" /></span><span class="spipLegend" style="width: 130px;"><span style="color: #114376;"><img style="margin-right: 3px;" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" alt="" width="15" height="20" /></span><span style="color: #114376;">DirectX 10.1</span></span></td>
<td class="imgContent"><span style="color: #114376;"><img title="DirectX 10" src="http://media.bestofmicro.com/radeon-hd-4890,9-B-193439-1.jpg" alt="DirectX 10" /></span><span class="spipLegend" style="width: 131px;"><span style="color: #114376;"><img style="margin-right: 3px;" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" alt="" width="15" height="20" /></span><span style="color: #114376;">DirectX 10</span></span></td>
</tr>
</tbody>
</table>
<table class="imgTab" border="0" align="center">
<tbody>
<tr>
<td class="imgContent"><img title="DirectX 10.1" src="http://media.bestofmicro.com/radeon-hd-4890,9-A-193438-1.jpg" alt="DirectX 10.1" /></td>
<td class="imgContent"><span style="color: #114376;"><img title="DirectX 10" src="http://media.bestofmicro.com/radeon-hd-4890,9-9-193437-1.jpg" alt="DirectX 10" /></span></td>
</tr>
</tbody>
</table>
</div>
<div class="KonaBody news-elm">Spurce:http://www.tomshardware.com/reviews/radeon-hd-4890,2262-3.html</div>
</div>
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		<title>Building A Radeon HD 4890</title>
		<link>http://www.freegamesonline.ro/hardware/placi-video/building-a-radeon-hd-4890/</link>
		<comments>http://www.freegamesonline.ro/hardware/placi-video/building-a-radeon-hd-4890/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 05:24:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Placi Video]]></category>
		<category><![CDATA[placi vide]]></category>
		<category><![CDATA[Radeon HD 4890]]></category>

		<guid isPermaLink="false">http://www.freegamesonline.ro/?p=522</guid>
		<description><![CDATA[ Architecturally, the RV790 graphics processor is identical to RV770. The vital specs haven’t changed one bit. It’s still a 55 nm component, though transistor count is up just slightly to approximately 959 million transistors (from 956 million). The GPU is still made up of 800 stream processors, 40 texture units, and 16 ROPs. It still [...]]]></description>
			<content:encoded><![CDATA[<p id="header-news-titlebis"> Architecturally, the RV790 graphics processor is identical to RV770. The vital specs haven’t changed one bit. It’s still a 55 nm component, though transistor count is up just slightly to approximately 959 million transistors (from 956 million). The GPU is still made up of 800 stream processors, 40 texture units, and 16 ROPs. It still sports a 1 GB GDDR5 frame buffer on a 256-bit memory bus, too.</p>
<div id="news-content">
<div class="KonaBody news-elm">
<p>Where it differs most is clock speed—on its core and memory bus. Stock Radeon HD 4870s employed a 750 MHz engine and quad data rate memory running at 900 MHz. This new offering cruises at 850 MHz with 975 MHz GDDR5 memory.</p>
<p><span class="imgContent imgCenter"><a class="iZoom" href="http://www.tomshardware.com/gallery/radeon_hd_4890_top,0101-193434-0-2-3-1-jpg-.html"><img src="http://media.bestofmicro.com/radeon-hd-4890,9-6-193434-13.jpg" alt="" /></a><span class="spipLegend" style="width: 450px;"><img style="MARGIN-RIGHT: 3px" src="http://m.bestofmedia.com/i/presencepc/design/loupe.gif" alt="" /><a href="http://www.tomshardware.com/gallery/radeon_hd_4890_top,0101-193434-0-2-3-1-jpg-.html"><span style="color: #114376;">Zoom</span></a></span></span></p>
<p>In order to get those elevated frequencies, ATI had to do some work to the GPU’s core. In short, the RV770 consistently had issues clocking beyond a certain point—a fact that was evident in many of our System Builder Marathon overclocking attempts, which generally fell short at the same frequency range.</p>
<p><span class="imgContent imgCenter"><img src="http://media.bestofmicro.com/D/D/193585/original/image028.png" alt="" /></span></p>
<p>The company’s engineers went in looking for slow electrical paths and re-wired them in such a way that they wouldn’t inhibit faster frequencies. Physically, the GPU is fractions of a millimeter larger due to additional capacitors that clean up power to the chip. But it remains the same ol’ design popularized mid-2008. As you can see from the table above, clock-for-clock RV770 and RV790 perform nearly-identically clock-for-clock.</p>
<table class="editorTblTablecenter editorTblSize100 editorTblStyleStyle3" border="0">
<tbody>
<tr class="tblEven">
<th> </th>
<th>Radeon HD 4870 X2</th>
<th>Radeon HD 4890</th>
<th>Radeon HD 4870</th>
<th>GeForce GTX 285</th>
<th>GeForce GTX 260 Core 216</th>
</tr>
<tr class="tblRow">
<td>Manufacturing Process</td>
<td>55 nm TSMC</td>
<td>55 nm TSMC</td>
<td>55 nm TSMC</td>
<td>55 nm TSMC</td>
<td>55 nm TSMC</td>
</tr>
<tr class="tblEven">
<td>SPs</td>
<td>1,600 (2 x 800)</td>
<td>800</td>
<td>800</td>
<td>240</td>
<td>216</td>
</tr>
<tr class="tblRow">
<td>Core Clock</td>
<td>750 MHz</td>
<td>850 MHz</td>
<td>750 MHz</td>
<td>648 MHz</td>
<td>576 MHz</td>
</tr>
<tr class="tblEven">
<td>Shader Clock</td>
<td>750 MHz</td>
<td>850 MHz</td>
<td>750 MHz</td>
<td>1,476 MHz</td>
<td>1,242 MHz</td>
</tr>
<tr class="tblRow">
<td>Memory Clock</td>
<td>900 MHz GDDR5</td>
<td>975 MHz GDDR5</td>
<td>900 MHz GDDR5</td>
<td>1,242 MHz GDDR3</td>
<td>999 MHz GDDR3</td>
</tr>
<tr class="tblEven">
<td>Frame Buffer</td>
<td>2 x 1 GB</td>
<td>1 GB</td>
<td>1 GB / 512 MB</td>
<td>1 GB</td>
<td>896 MB</td>
</tr>
<tr class="tblRow">
<td>Memory Bus Width</td>
<td>2 x 256-bit</td>
<td>256-bit</td>
<td>256-bit</td>
<td>512-bit</td>
<td>448-bit</td>
</tr>
<tr class="tblEven">
<td>ROPs</td>
<td>2 x 16</td>
<td>16</td>
<td>16</td>
<td>32</td>
<td>28</td>
</tr>
<tr class="tblRow">
<td>Price</td>
<td>$400</td>
<td>$249</td>
<td>~$180</td>
<td>$340</td>
<td>~$180</td>
</tr>
</tbody>
</table>
<p>Not surprisingly, the 4890 card itself is easily mistaken for a Radeon HD 4870. They’re the same length; they both employ dual-slot coolers and the same dual-DVI plus video output configuration. Subtle differences set the two cards apart, giving away the fact that these two boards are indeed based on different GPUs.  And despite the slight increase in load power consumption as a result of the 4890’s higher clock speed, ATI still gets away arming the card with two six-pin auxiliary power connectors.</p>
<p> </p>
<p>As of right now, ATI doesn’t have plans for a Radeon HD 4890 X2 variant, as it likely wouldn’t offer much more than a Radeon HD 4870 X2. And the chip’s extra full-load power consumption would create additional heat that’d need to be cooled.</p>
<p>Overclocking</p>
<p>The principal benefit from moving from HD 4870 to HD 4890 would, in our minds, be overclocking headroom. Stock-to-stock, you’re looking at a 100 MHz frequency increase. However, right out of the gate, ATI’s board partners will be shipping juiced models running a 50 MHz-faster core clock. According to AMD, the new GPU layout should be capable of going even faster than that.</p>
<p>The driver’s Overdrive sub-routine now offers a maximum frequency of 1 GHz, suggesting ATI is fairly comfortable with its enthusiast customers running at that speed. Rather than push our card that high and run the risk of misrepresenting performance with a hand-picked sample, however, we ran our HIS Radeon HD 4890 Turbo sample at its stock 900/975 MHz speeds and compared it to the reference clocks ATI is officially launching.</p>
<p><span class="imgContent imgCenter"><img src="http://media.bestofmicro.com/9/0/193428/original/image028.png" alt="" /></span></p>
<p>Upping the core clocks to 900 MHz is good for gains between five and 10% at 2560&#215;1600. One of these factory-overclocked boards undoubtedly enhances the value of ATI’s Radeon HD 4890 versus the 4870 1 GB. However, there will undoubtedly be an additional price premium over the reference cards, too, softening the worth of that extra performance to some degree.</p>
<table class="imgTab" border="0" align="center">
<tbody>
<tr>
<td class="imgContent"><a class="iZoom" href="http://www.tomshardware.com/gallery/radeonhd4890,0101-193436-0-2-3-1-jpg-.html"><img title="Back of the Radeon HD 4890" src="http://media.bestofmicro.com/radeon-hd-4890,9-8-193436-1.jpg" alt="Back of the Radeon HD 4890" /></a></td>
<td class="imgContent"><a class="iZoom" href="http://www.tomshardware.com/gallery/radeonhd4870,0101-193435-0-2-3-1-jpg-.html"><span style="color: #114376;"><img title="Back of the Radeon HD 4870" src="http://media.bestofmicro.com/radeon-hd-4890,9-7-193435-1.jpg" alt="Back of the Radeon HD 4870" /></span></a></td>
</tr>
</tbody>
</table>
</div>
<div class="KonaBody news-elm">Source: http://www.tomshardware.com/reviews/radeon-hd-4890,2262-2.html</div>
</div>
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		<title>ATI Radeon HD 4890</title>
		<link>http://www.freegamesonline.ro/hardware/placi-video/ati-radeon-hd-4890/</link>
		<comments>http://www.freegamesonline.ro/hardware/placi-video/ati-radeon-hd-4890/#comments</comments>
		<pubDate>Thu, 02 Apr 2009 07:45:32 +0000</pubDate>
		<dc:creator>Roby</dc:creator>
				<category><![CDATA[Placi Video]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[ATI Radeon HD 4890]]></category>
		<category><![CDATA[Radeon 4890]]></category>
		<category><![CDATA[TOMSHARDWARE]]></category>
		<category><![CDATA[XBITLABS]]></category>

		<guid isPermaLink="false">http://www.freegamesonline.ro/?p=74</guid>
		<description><![CDATA[ATI Radeon HD 4890
REVIEW ON TOMSHARDWARE : http://www.tomshardware.com/reviews/radeon-hd-4890,2262.html
REVIEW ON XBITLABS : http://www.xbitlabs.com/articles/video/display/radeon-hd4890.html
REVIEW ON GURU3D : http://www.guru3d.com/article/radeon-hd-4890-review-test/
]]></description>
			<content:encoded><![CDATA[<h3 id="header-news-title">ATI Radeon HD 4890</h3>
<p>REVIEW ON TOMSHARDWARE : <a class="wpGallery" title="http://www.tomshardware.com/reviews/radeon-hd-4890,2262.html" href="http://www.tomshardware.com/reviews/radeon-hd-4890,2262.html" target="_blank">http://www.tomshardware.com/reviews/radeon-hd-4890,2262.html</a></p>
<p>REVIEW ON XBITLABS : <a title="link" href="http://www.xbitlabs.com/articles/video/display/radeon-hd4890.html" target="_blank">http://www.xbitlabs.com/articles/video/display/radeon-hd4890.html</a></p>
<p>REVIEW ON GURU3D : <a title="http://www.guru3d.com/article/radeon-hd-4890-review-test/" href="http://www.guru3d.com/article/radeon-hd-4890-review-test/" target="_blank">http://www.guru3d.com/article/radeon-hd-4890-review-test/</a></p>
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		<title>Placi Video ATI</title>
		<link>http://www.freegamesonline.ro/hardware/placi-video/placi-video-ati/</link>
		<comments>http://www.freegamesonline.ro/hardware/placi-video/placi-video-ati/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 10:48:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Placi Video]]></category>
		<category><![CDATA[placi ati]]></category>

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		<description><![CDATA[Placi Video ATI-in curand
]]></description>
			<content:encoded><![CDATA[<p>Placi Video ATI-in curand</p>
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